Wednesday, 30 June 2010

Doll


A doll is a model of a human being. Dolls have been around since the dawn of human civilization, and have been fashioned from a vast array of materials, ranging from stone, clay, wood, bone, cloth and paper, to porcelain, china, rubber and plastic.

While dolls have traditionally been toys for children, they are also collected by adults, for their nostalgic value, beauty, historical importance or financial value.In ancient times, dolls were used as representations of a deity, and played a central role in religious ceremonies and rituals. Lifelike or anatomically correct dolls are used by health professionals, medical schools and social workers to train doctors and nurses in various health procedures or investigate cases of sexual abuse of children. Artists sometimes use jointed wooden mannequins in drawing the human figure. Action figures representing superheroes and their predecessors, action dolls, are particularly popular among boys.

Hula Hoop


A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. Although the exact origins of hula hoops are unknown, children and adults around the world have played with hoops, twirling, rolling and throwing them throughout history. Hula hoops for children generally measure approximately 28 inches in diameter, and those for adults around 40 inches. Traditional materials for hoops include willow, rattan (a flexible and strong vine), grapevines and stiff grasses. Today, they are usually made of plastic tubing.

Puzzle


A puzzle is a problem or enigma that challenges ingenuity. Solutions to puzzle may require recognizing patterns and creating a particular order. People with a high inductive reasoning aptitude may be better at solving these puzzles than others. Puzzles based on the process of inquiry and discovery to complete may be solved faster by those with good deduction skills.

The history of puzzles goes back many thousands of years.

There are many different types of puzzles, for example a maze is a type of tour puzzle. Other categories include; construction puzzles, stick puzzles, tiling puzzles, transport puzzles, disentanglement puzzles, sliding puzzles, logic puzzles, picture puzzles, lock puzzles and mechanical puzzles.

Toy Story


Toy Story is a 1995 American computer-animated family film, the first Disney/Pixar film to be made, as well as the first feature film in history to be made entirely with CGI. Directed by John Lasseter and featuring the voices of Tom Hanks and Tim Allen, the film was co-produced by Ralph Guggenheim and Bonnie Arnold and was distributed by Walt Disney Pictures. It was written by Lasseter, Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow, and featured music by Randy Newman. Toy Story follows a group of toys who come to life whenever humans are not present, focusing on Woody, a pull-string cowboy doll (Hanks), and Buzz Lightyear, an astronaut action figure (Allen).

The top-grossing film on its opening weekend,Toy Story went on to earn over $191 million in the United States and Canada during its initial theatrical release and took in more than $361 million worldwide. Reviews were overwhelmingly positive, praising both the technical innovation of the animation and the wit and sophistication of the screenplay.

In addition to DVD releases, Toy Story-inspired material has run the gamut from toys, video games, theme park attractions, spin-offs, and merchandise. The film was so successful it prompted a sequel released in 1999, Toy Story 2, which became an even bigger hit than the original. Toy Story 3 was released in theatres on June 18, 2010. Both sequels have garnered critical acclaim similar to the first. Toy Story and Toy Story 2 were re-released on a double feature in Disney Digital 3-D on October 2, 2009. Toy Story was selected into the National Film Registry as being "culturally, historically, or aesthetically significant" in 2005, its first year of eligibility.

Yo-Yo


The yo-yo is a popular toy consisting of a length of string tied at one end to a flat spool. It is played by holding the free end of the string (usually by inserting one finger in a slip knot) and pulling at it so as to cause the spool to turn whilst suspended in mid-air, either taking up or releasing the string. First made popular in the 1920s, yo-yoing is still very much enjoyed by both children and adults, though it was originally made as a children's toy.

In the simplest play, the string is initially wound on the spool by hand; the yo-yo is then thrown downwards so that it first descends unwinding the string, then (by inertia) climbs back winding it up; and finally the yo-yo is grabbed, ready to be thrown again. Many other trick plays exist, most based on the basic sleeper trick.One of the most famous tricks on the yoyo is "walk the dog". This is done by throwing a strong sleeper and allowing the yoyo to roll across the floor.

Lego


Lego (trademarked in capitals as LEGO) is a line of construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of colorful interlocking plastic bricks and an accompanying array of gears, minifigures and various other parts. Lego bricks can be assembled and connected in many ways, to construct such objects as vehicles, buildings, and even working robots. Anything constructed can then be taken apart again, and the pieces used to make other objects. The toys were originally designed in the 1940s in Europe and have achieved an international appeal, with an extensive subculture that supports Lego movies, games, video games, competitions, and four Lego themed amusement parks.

Tuesday, 29 June 2010

Vehicles


Children have played with miniature versions of vehicles since ancient times, with toy two-wheeled carts being depicted on ancient Greek vases. Wind-up toys have also played a part in the advancement of toy vehicles. Modern equivalents include toy cars such as those produced by Matchbox or Hot Wheels, miniature aircraft, toy boats, military vehicles, and trains. Examples of the latter range from wooden sets for younger children such as BRIO to more complicated realistic train models like those produced by Lionel and Hornby. Larger die-cast vehicles, 1:18 scale, have become popular toys; these vehicles are produced with a great attention to detail.

Invention

Some new toys and new types of toys are created by accidental innovation. For example, after trying to create a replacement for synthetic rubber, Earl Warrick inadvertently invented "nutty putty" during World War II. Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty. Similarly, Play-Doh was created as a wallpaper cleaner. In 1943 Richard James was experimenting with torsion springs as part of his military research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky, which went on to sell in stores throughout the United States.

Child development

Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational role. Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life.

One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. Andrew Witkin, director of marketing for Mega Brands told Investor's Business Daily that, "They help develop hand-eye coordination, math and science skills and also let kids be creative." Other toys like Marbles, jackstones, and balls serve similar functions in child development, allowing children to use their minds and bodies to learn about spatial relationships, cause and effect, and a wide range of other skills as well as those mentioned by Mr. Witkin.

One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts. Mary Ucci, Educational Director of the Child Study Center of Wellesley College, demonstrates how such toys positively impact the physical development, cognitive development, emotional development, and social development of children.

Toys for infants often make use of distinctive sounds, bright colors, and unique textures. Through play with toys infants begin to recognize shapes and colors. Repetition reinforces memory. Play-Doh, Silly Putty and other hands-on materials allow the child to make toys of their own.

Educational toys for school age children of often contain a puzzle, problem-solving technique, or mathematical proposition. Often toys designed for older audiences, such as teenagers or adults demonstrate advanced concepts. Newton's cradle, a desk toy designed by Simon Prebble, demonstrates the conservation of momentum and energy.

Not all toys are appropriate for all ages of children. Some toys which are marketed for a specific age range can even harm the development of children in that range.

toy

A toy is anything that can be used in play. Toys are usually associated with children and pets, but it is not unusual for adults and some other animals to play with toys. An example of this is a dolphin being trained with a ball. Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may pick up a household item and "fly" it through the air as to pretend that it is an airplane. Or, an animal might play with a pinecone by batting at it, biting it, chasing it, or by tossing it around. Another consideration is interactive digital entertainment, such as a video game. Some toys are produced primarily as collector's items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century.

Toys, and play in general, are important when it comes to growing up and learning about the world around us. The young use toys and play to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults use toys and play to form and strengthen social bonds, teach, remember and reinforce lessons from their youth, discover their identity, exercise their minds and bodies, explore relationships, practice skills, and decorate their living spaces.

Toys are more than simple amusement, they and the ways that they are used profoundly influence many aspects of life.