Wednesday, 7 July 2010

Digital Pet


A digital pet (also known as a virtual pet or artificial pet) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet.

Digital pets are distinct in that they have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires 'feeding', grooming and playing with the pet. If the interaction is not goal oriented, the user can explore the character of the pet and enjoy the feeling of building a relationship with it. Often these games use realistic visual effects or interaction to make the pet appear alive and give a sense of reality to users.

Digital pets can be "simulations of real animals, as in the Petz series" or "fantasy ones like the Tamagotchi".Unlike biological simulations, the pet does not usually reproduce.They generally do not die.

Bingo


Bingo is a game of chance played with randomly drawn numbers which players match against numbers that have been pre-printed on 5x5 matrices. The matrices may be printed on paper, card stock or electronically represented and are referred to as cards. Many versions conclude the game when the first person to achieve a specified pattern from the drawn numbers. The winner is usually required to call out the word "Bingo!", which alerts the other players and caller of a possible win. All wins are checked for accuracy before the win is officially confirmed at which time the prize is secured and a new game is begun. In this version of bingo, players compete against one another for the prize or jackpot.

Alternative methods of play try to increase participation by creating excitement. Since its invention in 1934, modern bingo has evolved into multiple variations, with each jurisdiction's gambling laws regulating how the game is played. There are also nearly unlimited patterns that may be specified for play. Some patterns only require one number to be matched, up to cover-all games which award the jackpot for covering an entire card and certain games award prizes to players for matching no numbers or achieving no pattern. See "Variations" for more details.

Silly Bandz


Silly Bandz are a brand of silicone rubber bands formed into shapes including animals, objects, and letters. They are distributed by BCP Imports and are normally worn as bracelets.
The toys come in dozens of shapes, colors, and themes, and can be used as a regular rubber band.On someone's wrist, they look like a regular bracelet, and when taken off they revert to their original shape.They are often worn many at a time, like sleeves, and are traded like other collectibles.
The idea was inspired by shaped silicone office products that were created with the hopes of being a green product. They did not work as companies did not want to spend that much on rubber bands. They were then made larger to fit as bracelets and re-branded as Silly Bandz by Robert Croak.The toys are sold in packs of 24 for about $4.95. A number of competing manufacturers make the product.BCP Imports, located in Toledo, Ohio, supplies Silly Bandz as well as the Livestrong wristbands.

Baby Walker


A baby walker is a device that can be used by infants who cannot walk on their own to move from one place to another. Patents have been issued for baby walkers as early as 1851.Modern baby walkers have a base made of hard plastic sitting on top of wheels and a suspended fabric seat with two leg holes. A baby walker often has toys attached to the top to entertain the baby. It is designed for a child between 4 and 16 months.

Tuesday, 6 July 2010

Toy Model


a toy model is a simplified set of objects and equations relating them that can nevertheless be used to understand a mechanism that is also useful in the full, non-simplified theory.

Transformers


Transformers is a popular Hasbro toy line centered on two factions of warring alien robots. In its 26-year history, the toyline has expanded to encompass comic books, animation, video games, movies and more.

Transformers: G1 includes both the animated television series The Transformers and the Marvel Comics comic-book series of the same name, which is further divided into Japanese and British spin-offs, respectively. Sequels followed, such as the Generation 2 comic book and Beast Wars TV series, which became its own mini-universe. Generation 1 characters underwent two reboots with Dreamwave in 2001 and IDW Publishing in 2005, also as a remastered series. There have been other incarnations of the story based on different toy lines during after 20th-Century. The first was the Robots in Disguise series, followed by three shows that consist of the "Unicron Trilogy" (consisting of Armada, Energon, and Cybertron). A live-action film was also released in 2007 and a sequel has since been released in 2009, again distinct from previous incarnations, while the Transformers Animated series merged concepts from the G1 story-arc, the 2007 live-action film and "Unicron Trilogy" etc.

Chess


Chess is a board game played between two players. It is played on a chessboard, which is a square-checkered board with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack on the next move.

The current form of the game emerged in Europe during the second half of the 15th century after evolving from an older game (Shatranj) of Indian origin. Aspects of art are found in chess composition. Theoreticians have developed extensive chess strategies and tactics since the game's inception. One of the goals of early computer scientists was to create a chess-playing machine. Chess is now deeply influenced by the abilities of chess programs and the opportunity for online play. In 1997 Deep Blue became the first computer to beat a reigning World Champion in a match when it defeated Garry Kasparov.

The tradition of organized competitive chess started in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is Viswanathan Anand. Chess is a recognized sport of the International Olympic Committee, and is led by the FIDE. Today, chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.