Wednesday 7 July 2010

Digital Pet


A digital pet (also known as a virtual pet or artificial pet) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet.

Digital pets are distinct in that they have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires 'feeding', grooming and playing with the pet. If the interaction is not goal oriented, the user can explore the character of the pet and enjoy the feeling of building a relationship with it. Often these games use realistic visual effects or interaction to make the pet appear alive and give a sense of reality to users.

Digital pets can be "simulations of real animals, as in the Petz series" or "fantasy ones like the Tamagotchi".Unlike biological simulations, the pet does not usually reproduce.They generally do not die.

Bingo


Bingo is a game of chance played with randomly drawn numbers which players match against numbers that have been pre-printed on 5x5 matrices. The matrices may be printed on paper, card stock or electronically represented and are referred to as cards. Many versions conclude the game when the first person to achieve a specified pattern from the drawn numbers. The winner is usually required to call out the word "Bingo!", which alerts the other players and caller of a possible win. All wins are checked for accuracy before the win is officially confirmed at which time the prize is secured and a new game is begun. In this version of bingo, players compete against one another for the prize or jackpot.

Alternative methods of play try to increase participation by creating excitement. Since its invention in 1934, modern bingo has evolved into multiple variations, with each jurisdiction's gambling laws regulating how the game is played. There are also nearly unlimited patterns that may be specified for play. Some patterns only require one number to be matched, up to cover-all games which award the jackpot for covering an entire card and certain games award prizes to players for matching no numbers or achieving no pattern. See "Variations" for more details.

Silly Bandz


Silly Bandz are a brand of silicone rubber bands formed into shapes including animals, objects, and letters. They are distributed by BCP Imports and are normally worn as bracelets.
The toys come in dozens of shapes, colors, and themes, and can be used as a regular rubber band.On someone's wrist, they look like a regular bracelet, and when taken off they revert to their original shape.They are often worn many at a time, like sleeves, and are traded like other collectibles.
The idea was inspired by shaped silicone office products that were created with the hopes of being a green product. They did not work as companies did not want to spend that much on rubber bands. They were then made larger to fit as bracelets and re-branded as Silly Bandz by Robert Croak.The toys are sold in packs of 24 for about $4.95. A number of competing manufacturers make the product.BCP Imports, located in Toledo, Ohio, supplies Silly Bandz as well as the Livestrong wristbands.

Baby Walker


A baby walker is a device that can be used by infants who cannot walk on their own to move from one place to another. Patents have been issued for baby walkers as early as 1851.Modern baby walkers have a base made of hard plastic sitting on top of wheels and a suspended fabric seat with two leg holes. A baby walker often has toys attached to the top to entertain the baby. It is designed for a child between 4 and 16 months.

Tuesday 6 July 2010

Toy Model


a toy model is a simplified set of objects and equations relating them that can nevertheless be used to understand a mechanism that is also useful in the full, non-simplified theory.

Transformers


Transformers is a popular Hasbro toy line centered on two factions of warring alien robots. In its 26-year history, the toyline has expanded to encompass comic books, animation, video games, movies and more.

Transformers: G1 includes both the animated television series The Transformers and the Marvel Comics comic-book series of the same name, which is further divided into Japanese and British spin-offs, respectively. Sequels followed, such as the Generation 2 comic book and Beast Wars TV series, which became its own mini-universe. Generation 1 characters underwent two reboots with Dreamwave in 2001 and IDW Publishing in 2005, also as a remastered series. There have been other incarnations of the story based on different toy lines during after 20th-Century. The first was the Robots in Disguise series, followed by three shows that consist of the "Unicron Trilogy" (consisting of Armada, Energon, and Cybertron). A live-action film was also released in 2007 and a sequel has since been released in 2009, again distinct from previous incarnations, while the Transformers Animated series merged concepts from the G1 story-arc, the 2007 live-action film and "Unicron Trilogy" etc.

Chess


Chess is a board game played between two players. It is played on a chessboard, which is a square-checkered board with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack on the next move.

The current form of the game emerged in Europe during the second half of the 15th century after evolving from an older game (Shatranj) of Indian origin. Aspects of art are found in chess composition. Theoreticians have developed extensive chess strategies and tactics since the game's inception. One of the goals of early computer scientists was to create a chess-playing machine. Chess is now deeply influenced by the abilities of chess programs and the opportunity for online play. In 1997 Deep Blue became the first computer to beat a reigning World Champion in a match when it defeated Garry Kasparov.

The tradition of organized competitive chess started in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is Viswanathan Anand. Chess is a recognized sport of the International Olympic Committee, and is led by the FIDE. Today, chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.

Crossword


A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages which are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.

Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.

Monday 5 July 2010

Water Gun


A water gun (or water pistol, squirt gun, or water blaster) is a type of toy designed to shoot water. Similar to water balloons, the primary purpose of the toy is to soak another person in a game such as water warfare.

Historically, water guns were made of metal and used rubber squeeze bulbs to load and propel water through a nozzle

Traditionally, water guns have worked on the same principle as a spray bottle. The body is essentially a container for water and the trigger is attached to a pump which squirts water out of a tiny hole at the muzzle or nozzle. However, many modern water guns employ more complex technologies to provide more power and water output than their predecessors. Modern variations may employ compressed air, rubber chambers, springs, peristaltic pumps, or hydraulic pressure to propel the water. Some even use an electric pump powered by batteries. Some employ a combination of technologies to produce better stream performance. A common term for large high pressure water guns is "water blasters".

For several years in the U.S. and Canada, import regulations and domestic laws have required squirt guns to be made of clear or tinted transparent plastic to make them harder to mistake for actual firearms.

Waterpark


A waterpark is an amusement park that features waterplay areas, such as water slides, splash pads, spraygrounds (water playgrounds), lazy rivers, or other recreational bathing, swimming, and barefooting environments. Waterparks in more current states of development may also be equipped with some type of artificial surfing or bodyboarding environment such as a wave pool or a FlowRider.

Sunday 4 July 2010

Teether


A teether is a soothing tool for infants that are going through the phase of teething. European Commission's Scientific Committee announced that they are banning phthalate softeners in baby toys. Because of toxic residue in six phthalate that were used in the manufacture of baby toys such as rattles and teethers. European Union's plastic industry contests the validity of the ban.

In the United States, a nationwide recall of Nuby, Playschool and Cottontails gel-filled teethers followed a warning by the U.S. Food and Drug Administration (FDA) that consumers should not use the products, as the liquid inside the teethers has been found to contain bateria that could cause serious injury.The gel teether recall was announced July 17, 2009, shortly after the FDA discovered two lots of the Nuby teether contained Bacillus subtilis and Bacillus circulans bacteria. Although the bacteria is not likely to cause problems in adults, infants and children with weakened immune systems could be susceptible to illness or more serious disease.

Kamen Rider



Kamen Rider is a weekly sci-fi story created by Japanese mangaka Shotaro Ishinomori. It debuted as a tokusatsu television series on April 3, 1971 and ran until February 10, 1973, airing on the Mainichi Broadcasting System and NET TV (now TV Asahi). A manga adaptation was also featured in Shōnen Magazine around the same period. The series has spawned many sequels and evolved into a franchise. The cultural impact of the series in Japan resulted in Akimasa Nakamura naming two minor planets in honor of the series: 12408 Fujioka, after actor Hiroshi Fujioka, known for his portrayal of Takeshi Hongo/Kamen Rider 1 and 12796 Kamenrider, after the series itself.

Saturday 3 July 2010

Toy Train


A toy train is a toy that represents a train. It is distinguished from a model train by an emphasis on low cost and durability, rather than scale modeling. A toy train can be as simple as a pull toy that does not even run on track, or it might be operated by clockwork or a battery.Many toy trains blur the line between the two categories, running on electric power and approaching accurate scale.

Hello Kitty Toy


Hello Kitty is a fictional character produced by the Japanese company Sanrio, first designed by Yuko Shimizu. The character is a staple of the kawaii segment of Japanese popular culture.The character is portrayed as a female white Japanese bobtail cat with a red bow. The character's first appearance on an item, a vinyl coin purse, was introduced in Japan in 1975 and brought to the United States in 1976.This debut came under the Sanrio company lineup, where her various products are still developed and sold.

The Hello Kitty trademark has since spread globally and developed licensing arrangements worth more than $1 billion annually.Examples of products depicting the character include dolls, stickers, greeting cards, clothes, accessories, school supplies, dishes and home appliances.Her fame as a recurring Sanrio character has led to the creation of two officially licensed Hello Kitty theme parks, Harmonyland and the indoor Sanrio Puroland.

Ben 10 Toy


Ben 10 is an American animated series created by "Man of Action" (a group consisting of Duncan Rouleau, Joe Casey, Joe Kelly, and Steven T. Seagle), and produced by Cartoon Network Studios. It is the first series in the Ben 10 franchise. The pilot episode aired on December 27, 2005, as part of a sneak peek of Cartoon Network's Saturday morning lineup. The second episode was shown as a special on Cartoon Network's Fridays on January 13, 2006. The final regular episode aired on April 15, 2008. The theme song for the show was written by Andy Sturmer and sung by Moxy.[1] In April 2008, Ben 10 was succeeded by Ben 10: Alien Force, which itself was succeeded in April 2010 by Ben 10: Ultimate Alien.

Radio-Controlled Car


Radio-controlled (or R/C) cars are usually categorized as either "toy" or "hobby" grade. Remote control vehicles are usually of one of two types: control of a vehicle by radio transmission or by a wire connecting between the transmitter and car. This article focuses on the radio-controlled vehicle category, both toy and hobby grades.

Cars are powered by various sources. Electric cars are powered by small but powerful electric motors and rechargeable nickel-cadmium, nickel metal hydride, or lithium polymer cells. There are also brushed or brushless electric motors. Most fuel-powered models use glow plug engines, small internal combustion engines fueled by a special mixture of nitromethane, methanol, and oil (in most cases a blend of castor oil and synthetic oil). These are referred to as "nitro" cars. Recently, exceptionally large models have been introduced that are powered by small gasoline engines, similar to string trimmer motors, which use a mix of oil and gasoline. Electric cars are generally considered easier for the novice to work with compared to fuel-driven models, but can be equally as complex at the higher budget and skill levels.

In both of these categories, both on-road and off-road vehicles are available. Off-road models, which are built with fully-functional off-road suspensions, can be used on various types of terrain. In comparison, on-road cars, which generally have a limited or non-existent suspension, are strictly limited to smooth, paved surfaces.

Friday 2 July 2010

Paper Dolls


Paper dolls are figures cut out of paper, with separate clothes usually held onto the dolls by folding tabs. They have been inexpensive children's toys for almost two hundred years. Today, many artists are turning paper dolls into an art form.

Paper dolls have been used for advertising, appeared in magazines and newspapers, and covered a variety of subjects and time periods. They have become highly sought-after collectibles, especially as vintage paper dolls become rarer due to the limited lifespan of paper objects. Paper dolls are still being created today.

Paper dolls have regained popularity with young children featuring popular characters and celebrities. Online and virtual paper dolls like KiSS, Stardoll and Doll makers also have a popular following, with users able to drag and drop images of clothes onto images of dolls or actual people.

Bandai


Bandai Co., Ltd. is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits. It is the world's third largest producer of toys. Some ex-Bandai group companies produce anime and tokusatsu programs. Its headquarters is located in Taitō, Tokyo.

After the merger with game developer and amusement facility operator Namco, Bandai Co., Ltd. is now under the management of Namco Bandai. After group reorganisation in 2006, Bandai heads the group's Toys and Hobby Strategic Business Unit (SBU).

Toy Blocks


Toy blocks (also building bricks, or simply blocks), are wooden, plastic or foam pieces of various shapes (square, cylinder, arch, triangle, etc.) and colors that are used as building toys. Sometimes toy blocks depict letters of the alphabet.

Ultraman Toy


Ultraman is a character featured in tokusatsu, or "special effects" television programs in Japan. Ultraman made his debut in the tokusatsu SF/kaiju/superhero TV series, Ultraman: A Special Effects Fantasy Series, a follow-up to the television series Ultra Q. The show was produced by Tokyo Broadcasting System and Tsuburaya Productions, and was broadcast on Tokyo Broadcasting System (TBS) from July 17, 1966 to April 9, 1967, with a total of 39 episodes (40, counting the pre-premiere special that aired on July 10, 1966).

Although Ultraman is the first series to feature an Ultra-being, this is actually the second Ultra Series. Ultra Q was the first. A major pop culture phenomenon in Japan, the show has spawned dozens of imitators as well as numerous sequels and remakes, which continue to be popular today.

To distinguish him from subsequent Ultra Warriors, Ultraman is referred to as the original Ultraman, the first Ultraman, Ultraman Hayata (a reference to his host's surname) or as simply Man.

Thursday 1 July 2010

Blythe Doll


Blythe is a fashion doll, about 28 cm (11 inch) tall, with an oversized head and large eyes that change color with the pull of a string. It was created in 1972 and was initially only sold for one year in the USA by toy company Kenner. In 2000 the photo book This is Blythe was published and in 2001 the Japanese toy company Takara began producing new editions of Blythe dolls. There is a network of hobbyists who customize the doll for resale and create clothing and shoes for Blythe. Enthusiasts share photographs of their work and their dolls on the Internet.

Barbie


Barbie is a fashion doll manufactured by the American toy-company Mattel, Inc. and launched in March 1959. American businesswoman Ruth Handler (1916–2002) is credited with the creation of the doll using a German doll called Bild Lilli as her inspiration.

Barbie is the figurehead of a brand of Mattel dolls and accessories, including other family members and collectible dolls. Barbie has been an important part of the toy fashion doll market for fifty years, and has been the subject of numerous controversies and lawsuits, often involving parody of the doll and her lifestyle.

Wednesday 30 June 2010

Doll


A doll is a model of a human being. Dolls have been around since the dawn of human civilization, and have been fashioned from a vast array of materials, ranging from stone, clay, wood, bone, cloth and paper, to porcelain, china, rubber and plastic.

While dolls have traditionally been toys for children, they are also collected by adults, for their nostalgic value, beauty, historical importance or financial value.In ancient times, dolls were used as representations of a deity, and played a central role in religious ceremonies and rituals. Lifelike or anatomically correct dolls are used by health professionals, medical schools and social workers to train doctors and nurses in various health procedures or investigate cases of sexual abuse of children. Artists sometimes use jointed wooden mannequins in drawing the human figure. Action figures representing superheroes and their predecessors, action dolls, are particularly popular among boys.

Hula Hoop


A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. Although the exact origins of hula hoops are unknown, children and adults around the world have played with hoops, twirling, rolling and throwing them throughout history. Hula hoops for children generally measure approximately 28 inches in diameter, and those for adults around 40 inches. Traditional materials for hoops include willow, rattan (a flexible and strong vine), grapevines and stiff grasses. Today, they are usually made of plastic tubing.

Puzzle


A puzzle is a problem or enigma that challenges ingenuity. Solutions to puzzle may require recognizing patterns and creating a particular order. People with a high inductive reasoning aptitude may be better at solving these puzzles than others. Puzzles based on the process of inquiry and discovery to complete may be solved faster by those with good deduction skills.

The history of puzzles goes back many thousands of years.

There are many different types of puzzles, for example a maze is a type of tour puzzle. Other categories include; construction puzzles, stick puzzles, tiling puzzles, transport puzzles, disentanglement puzzles, sliding puzzles, logic puzzles, picture puzzles, lock puzzles and mechanical puzzles.

Toy Story


Toy Story is a 1995 American computer-animated family film, the first Disney/Pixar film to be made, as well as the first feature film in history to be made entirely with CGI. Directed by John Lasseter and featuring the voices of Tom Hanks and Tim Allen, the film was co-produced by Ralph Guggenheim and Bonnie Arnold and was distributed by Walt Disney Pictures. It was written by Lasseter, Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow, and featured music by Randy Newman. Toy Story follows a group of toys who come to life whenever humans are not present, focusing on Woody, a pull-string cowboy doll (Hanks), and Buzz Lightyear, an astronaut action figure (Allen).

The top-grossing film on its opening weekend,Toy Story went on to earn over $191 million in the United States and Canada during its initial theatrical release and took in more than $361 million worldwide. Reviews were overwhelmingly positive, praising both the technical innovation of the animation and the wit and sophistication of the screenplay.

In addition to DVD releases, Toy Story-inspired material has run the gamut from toys, video games, theme park attractions, spin-offs, and merchandise. The film was so successful it prompted a sequel released in 1999, Toy Story 2, which became an even bigger hit than the original. Toy Story 3 was released in theatres on June 18, 2010. Both sequels have garnered critical acclaim similar to the first. Toy Story and Toy Story 2 were re-released on a double feature in Disney Digital 3-D on October 2, 2009. Toy Story was selected into the National Film Registry as being "culturally, historically, or aesthetically significant" in 2005, its first year of eligibility.

Yo-Yo


The yo-yo is a popular toy consisting of a length of string tied at one end to a flat spool. It is played by holding the free end of the string (usually by inserting one finger in a slip knot) and pulling at it so as to cause the spool to turn whilst suspended in mid-air, either taking up or releasing the string. First made popular in the 1920s, yo-yoing is still very much enjoyed by both children and adults, though it was originally made as a children's toy.

In the simplest play, the string is initially wound on the spool by hand; the yo-yo is then thrown downwards so that it first descends unwinding the string, then (by inertia) climbs back winding it up; and finally the yo-yo is grabbed, ready to be thrown again. Many other trick plays exist, most based on the basic sleeper trick.One of the most famous tricks on the yoyo is "walk the dog". This is done by throwing a strong sleeper and allowing the yoyo to roll across the floor.

Lego


Lego (trademarked in capitals as LEGO) is a line of construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of colorful interlocking plastic bricks and an accompanying array of gears, minifigures and various other parts. Lego bricks can be assembled and connected in many ways, to construct such objects as vehicles, buildings, and even working robots. Anything constructed can then be taken apart again, and the pieces used to make other objects. The toys were originally designed in the 1940s in Europe and have achieved an international appeal, with an extensive subculture that supports Lego movies, games, video games, competitions, and four Lego themed amusement parks.

Tuesday 29 June 2010

Vehicles


Children have played with miniature versions of vehicles since ancient times, with toy two-wheeled carts being depicted on ancient Greek vases. Wind-up toys have also played a part in the advancement of toy vehicles. Modern equivalents include toy cars such as those produced by Matchbox or Hot Wheels, miniature aircraft, toy boats, military vehicles, and trains. Examples of the latter range from wooden sets for younger children such as BRIO to more complicated realistic train models like those produced by Lionel and Hornby. Larger die-cast vehicles, 1:18 scale, have become popular toys; these vehicles are produced with a great attention to detail.

Invention

Some new toys and new types of toys are created by accidental innovation. For example, after trying to create a replacement for synthetic rubber, Earl Warrick inadvertently invented "nutty putty" during World War II. Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty. Similarly, Play-Doh was created as a wallpaper cleaner. In 1943 Richard James was experimenting with torsion springs as part of his military research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky, which went on to sell in stores throughout the United States.

Child development

Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational role. Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life.

One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. Andrew Witkin, director of marketing for Mega Brands told Investor's Business Daily that, "They help develop hand-eye coordination, math and science skills and also let kids be creative." Other toys like Marbles, jackstones, and balls serve similar functions in child development, allowing children to use their minds and bodies to learn about spatial relationships, cause and effect, and a wide range of other skills as well as those mentioned by Mr. Witkin.

One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts. Mary Ucci, Educational Director of the Child Study Center of Wellesley College, demonstrates how such toys positively impact the physical development, cognitive development, emotional development, and social development of children.

Toys for infants often make use of distinctive sounds, bright colors, and unique textures. Through play with toys infants begin to recognize shapes and colors. Repetition reinforces memory. Play-Doh, Silly Putty and other hands-on materials allow the child to make toys of their own.

Educational toys for school age children of often contain a puzzle, problem-solving technique, or mathematical proposition. Often toys designed for older audiences, such as teenagers or adults demonstrate advanced concepts. Newton's cradle, a desk toy designed by Simon Prebble, demonstrates the conservation of momentum and energy.

Not all toys are appropriate for all ages of children. Some toys which are marketed for a specific age range can even harm the development of children in that range.

toy

A toy is anything that can be used in play. Toys are usually associated with children and pets, but it is not unusual for adults and some other animals to play with toys. An example of this is a dolphin being trained with a ball. Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may pick up a household item and "fly" it through the air as to pretend that it is an airplane. Or, an animal might play with a pinecone by batting at it, biting it, chasing it, or by tossing it around. Another consideration is interactive digital entertainment, such as a video game. Some toys are produced primarily as collector's items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century.

Toys, and play in general, are important when it comes to growing up and learning about the world around us. The young use toys and play to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults use toys and play to form and strengthen social bonds, teach, remember and reinforce lessons from their youth, discover their identity, exercise their minds and bodies, explore relationships, practice skills, and decorate their living spaces.

Toys are more than simple amusement, they and the ways that they are used profoundly influence many aspects of life.